Update 15.2: Trade, Balancing, Graphics, and Bug Fixing
Solar Reign » Devlog
Mechanic/Feature Updates:
- Ledger of prices of all trade goods at every station and the ability to sort by highest or lowest price. The ledger updates every 10 minutes (affected by time multiplier) to allow for some margin-of-error for the player.
- Added the ability to purchase stations! Only stations currently not owned by a faction at war with your faction can be purchased.
- Death removing members from fleet.
- Increased screen-shake on damage taken for more feedback.
- Different types of weapons do different amounts of damage to armor vs shield. Missiles have bonus damage vs shields, and blasters/lasers do more damage to armor.
- Rewrote faction AI. Now it can determine whether it wants to make peace, war, or allies with any other given faction with complex decision making.
- The game pauses when escaping from captors to give the player time to react.
Graphical/UI Updates:
- Highlight on hover for planets and a graphical response when clicking.
- In Combat HUD changes. Increasing information portrayed to player and making it match the style of the game better by making it flatter to fit the simplistic style. Still a WIP.
- Friendly units in combat are now labeled in blue and enemies in red. Previously it was based on faction colors.
- Text for settlement names and commanders are now colored based on status towards player. Red being enemies and blue being allies.
- Redesigned smoke graphics for missiles.
- Main Menu Transitions.
- There are now nebulae in the galaxy. These function mainly as decorations and to bring some variety and color.
- Comets which orbit the galaxy (WIP).
- Consistency among fonts and styles for menus.
- Redesigned main menu.
- Faction view has been revisited to make it cleaner and to update it with current systems.
- Shop slots now show how much of an item you currently have in your inventory.
- Name for goods in shop menu.
Balance Changes:
- Made all ships have less health.
- Increased rate-of-experience-gain for missiles to compensate for slower fire rate.
- Made all ships have less health.
- Increased range of missile turning to hopefully make it easier to hit enemies.
- Slowed Enemies down to make combat a bit easier.
- Decreased player health to a reasonable level.
- Increased projectile speed to make it easier to hit targets.
- Station resources are balanced to reach an equilibrium rather than spiraling out of control into negative resources.
- Price volatility of trade goods at game creation has been reduced.
Misc. Changes:
- Music is now changed when transitioning to combat. More aptly themed pieces play during combat.
Bug Fixes:
- Fixed sound bug with firing lasers.
- Fixed shop bug which required a station to have a product to be able to sell it to them. Additionally, buttons to buy are disabled when you cannot (no money / not enough product) and sell when you do not have any of the items.
- Fixed a targeting bug that disabled the targeting indicator when the enemy was out of sight but did not reenable it when returning into sight.
- Fixed civilian ship capture bug.
- Fixed a major bug in combat simulator which caused certain ship pairs to not properly do
- Fixed a bug when engaging in combat with Pirates.
- Added the ability of captors to take some of your money when they capture you.
- Fixed the bug which caused settlement menus to not open properly all the time. The result was needing to click a station multiple times to open the menu.
- Fix bug in shop menu which broke trading.
- Fixed a bug allowing stations to be purchased more than once.
- Fixed some inconsistency with fonts. Additionally, fixed some planet labels being too small.
- Fixed a game-breaking bug causing combat to not initiate and the player to be stuck in dialogue or unable to move.
- Fixed a bug causing money to not be properly saved and loaded.
- Fixed a bug causing the new explosion-fx for missiles to not have sound.
- Fixed a bug causing the cursor not to be visible in the main menu when exiting to the menu from in-game.
- Fixed a bug resulting in the back button for the faction menu not being functional.
- Fixed a bug causing the speed-up mechanic to not function until a move command was inputted.
- Fixed an abundance of bugs to do with the station menus. Now they should no longer be as buggy and unresponsive.
Files
Solar Reign Update 15.3 Self-Extracting.exe 207 MB
Oct 23, 2021
Solar Reign Update 15.3.zip 254 MB
Oct 23, 2021
Solar Reign Update 15.3.7z 207 MB
Oct 23, 2021
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Solar Reign
A unique hybrid of space-sim, strategy, and empire-building game where you can lead fleets and conquer space!
Status | In development |
Author | Crypticis |
Genre | Strategy, Action, Role Playing, Shooter, Simulation |
Tags | Flight, Open World, Sci-fi, Singleplayer, Space Sim |
Languages | English |
More posts
- Small Update to Include Controls and Settings Menus!Apr 15, 2023
- A Whole New Experience: Biggest Update so FarApr 08, 2023
- Solar Reign | Overhaul of Graphics + New Features Coming!Dec 17, 2022
- Solar Reign Update 23: Quality of Life + MoreMar 28, 2022
- Solar Reign Update 21: Troop Leveling, New Weapons, and more!Jan 26, 2022
- Solar Reign Update 20: Ship Customization, Production, and Resource CollectionDec 31, 2021
- Solar Reign Update 17: More Ships to Fly, Elections, and More!Dec 13, 2021
- Update 16: Combat Overhaul with StrategyNov 12, 2021
- Update 14.2: Trade & SurrenderingOct 03, 2021
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