Update 16: Combat Overhaul with Strategy
Solar Reign » Devlog
Major Update:
- “Command Mode” system which is like RTS controls for combat. Currently can designate a point to go to, an enemy to attack, or an ally/player to follow. The unit currently select glows. Distance lines are drawn between the “position plane” and objects in the area. Additionally, there is a line drawn between the goal of a unit and the unit itself. The idea is to have a system where you can command units while also being a part of the fight.
- Vastly redesigned sieges to have objectives in addition to fighting other ships.
- Rewrote the entire dialogue system to remove the persistent game-breaking bug which occurred when selecting an option in dialogue. (The one I said I fixed the last update which I found out I did not.)
- Fixed bug causing the faction you are in to not show as an ally.
- Randomization of scenery in scenes to provide some variety.
- Buffed bomber fire delay from 4 seconds to 3. Hopefully, this will solve the problem of fighters being significantly better.
- Removed some performance hogging scripts that made little effect on gameplay.
- Ships can be switched from “Automatic Targeting” and “Manual Targeting”. This allows you to decide if you want them to attack their own and determine their own targets or if you want to have to set targets manually.
- Ships, while in command mode, are highlighted blue for an ally, red for an enemy, and yellow for currently selected.
- All Ships now properly attack and then reposition to attack again rather than looping around the player. Effectively “disengaging” after each attack.
- Reduced range on blasters to balance them.
- Massive performance improvement in sieges and in battles.
- All Faction ships now have unique properties which make them unique in comparison to other factions. This will need to be balanced but has been rudimentarily put in place for now.
- Reworked the camera in the map mode. Now is significantly less buggy and less unwieldy.
- Fixed a bug causing performance drops when the player is defeated in battle.
Files
Solar Reign Update 16.6.exe 209 MB
Nov 11, 2021
Solar Reign Update 16.6.zip 256 MB
Nov 12, 2021
Solar Reign Update 16.6.7z 209 MB
Nov 12, 2021
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Solar Reign
A unique hybrid of space-sim, strategy, and empire-building game where you can lead fleets and conquer space!
Status | In development |
Author | Crypticis |
Genre | Strategy, Action, Role Playing, Shooter, Simulation |
Tags | Flight, Open World, Sci-fi, Singleplayer, Space Sim |
Languages | English |
More posts
- Small Update to Include Controls and Settings Menus!Apr 15, 2023
- A Whole New Experience: Biggest Update so FarApr 08, 2023
- Solar Reign | Overhaul of Graphics + New Features Coming!Dec 17, 2022
- Solar Reign Update 23: Quality of Life + MoreMar 28, 2022
- Solar Reign Update 21: Troop Leveling, New Weapons, and more!Jan 26, 2022
- Solar Reign Update 20: Ship Customization, Production, and Resource CollectionDec 31, 2021
- Solar Reign Update 17: More Ships to Fly, Elections, and More!Dec 13, 2021
- Update 15.2: Trade, Balancing, Graphics, and Bug FixingOct 22, 2021
- Update 14.2: Trade & SurrenderingOct 03, 2021
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